01 / Take your chancesRoll a die and move along the numbered route. Reach or pass 100 to escape. In solo mode, two rival explorers take their turns automatically.
02 / Look aroundAfter moving, search once or end your turn. Equipment cards trigger automatically when needed. Action cards stay in your hand across turns. Tap one twice on your turn to play it; choose a rival if asked.
03 / Up & downLand on a golden rope to climb one floor. A pit drops you one floor; a purple-rimmed deep pit drops you to a random lower floor. Holes apply after any move, including a rope climb or push. Rope climbs do not chain together.
04 / Play a little dirtyCave-ins block entry to your space and passage from behind until your next turn. A revealed pit opens when you move forward. A boulder squashes a rival ahead, making them miss one turn.
05 / Use your cardsA shovel fills a hole for everyone. A safety rope only saves you. A decoy cancels a targeted Action card. Other equipment triggers on the next matching event, then is consumed.
06 / Still in the raceSome discoveries strengthen when you trail the leader by two floors. Gold is collected for bragging rights in this first playtest. Painted spikes, puddles and rubble are scenery; marked pits and card effects are the active hazards.